Serious Wednesday update!

Serious sam fuzion update


Good news everybody! We’re announcing quite a few things today so it might be a good idea to grab a cup of coffee while you’re reading this.

Before we get started, there is a slightly longer version of this post if you’re interested in how and why we did things in VR.
http://www.croteam.com/serious-wednesday-update/

TL; DR — Thank you for being awesome!

 

  • Serious Sam VR: The Last Hope “Shanti” update is now finished and will become available right after internal testing. The update will include the new planet (Shanti), new weapons (one melee and one long ranged weapon), new feature (Sam’s personal shield) and a very scary new boss. Boo!
  • Yes, there will be SSVR: The Second Encounter and Serious Sam 3 VR: BFE!
  • Yes, there will be The Talos Principle VR!
  • Yes, Serious Sam 4 is still happening and our core team remains hard at work on this, while two much smaller VR teams will continue to grow and work on more VR projects.
  • No, we haven’t forgotten our “flat” games. We’re announcing Serious Sam Fusion 2017, a FREE update for all owners of Serious Sam games, both flat and VR versions. This update will be rolled out gradually, starting with The First Encounter, and then The Second Encounter and Serious Sam 3: BFE.
  • Serious Sam Fusion 2017 update will bring a common workshop for cross-game mods support, as well as enable multiplayer between “flat” and VR versions of games, among other things. So, if you have Serious Sam VR: The First Encounter and your friend has The First Encounter HD, you can connect and play coop or versus with one another – using Fusion 2017.

Here’s the complete list of Serious Fusion 2017 update features that will become available in ALL of the games, for free:

 

  • All games now support SteamOS/Linux/OSX!
  • Split-screen!
  • 64bit executables
  • Support for Vulkan API (DirectX9 is now being removed; so long and thanks for all the bugs)
  • Multithreaded rendering
  • The new “lightweight” savegame system; savegames are now saved much faster, are very small and stored in the Steam cloud, and savegames still work even if a level is changed in a patch, or if a mod is updated
  • Full support for all controllers including Steam controller, PS4 gamepads, all older DInput joysticks
  • Proper multimonitor support
  • Borderless window support
  • Customizable sound outputs
  • Proper 3D audio using a proprietary sound-mixer (the same approach as used in the old Classics games)
  • Improved physics engine with better handling of character movement
  • Texture streaming in all games
  • Much better modding support with customizable weapons and items, improved scripting (including better support for scripting networked games)
  • Lots of other improvements, optimizations and fixes
  • And last but not the least – we will now be able to more easily ship updated code towards all these titles more regularly!
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